Alexandre Amancio, the creative director behind two Assassin's Creed titles, is now working on Nightholme, a horror extraction game.
Nvidia's latest DLSS update draws mixed reactions as developers question how AI influences visuals and creative control in ...
As the software development landscape transforms unprecedentedly, AI-generated code is becoming one of the most disruptive innovations in the engineering world. With generative AI models now capable ...
Just Adventure’s Harriet Gurganus has an interview with Sli-soft, developers of an upcoming game, codenamed Game X. The interview covers various topics, ranging from the motivation behind their title ...
Pocket Gamer Connects London returns on 22nd-23rd January 2024, celebrating its 10th anniversary. Of course, this also means the return of our flagship Very Big Indie Pitch, the popular pitching ...
Last week, I had the opportunity not only to attend a hands-on preview of Highguard, the upcoming raid-shooter from Wildlight Entertainment, but also to interview 2 senior members of its development ...
Soulframe, you studied architecture in Beijing and New Haven. How did this education inspire development of S-Game and Phantom Blade Zero? Soulframe: Architecture is not only about building houses. It ...
Leigh is a staff writer and content creator from the UK. He has been playing games since falling in love with Tomb Raider on the PS1, and now plays a bit of everything, from AAA blockbusters to indie ...
Lucky players will test The War Within zones in upcoming World of Warcraft alpha, leading to a beta test in late spring/early summer. The game's major minds discuss Hero Talents and Dungeons, ...
Recruiting software developers has always been challenging. Highly qualified professionals like this are difficult to attract and even more difficult to retain. Even layoffs in tech companies did not ...
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