Balance is supposed to keep games healthy, not drain the life out of them. Somewhere along the line, a lot of live-service ...
RPG Path of Exile 2 devs 'had so much negativity' around druids not being able to dodge roll in animal forms that they spent the last month making it happen: 'Man it was tough to get that to work ...
Helldivers 2 Creative Director Johan Pilestedt believes that "balance is not game design" and that designers should prioritize player enjoyment over strict balancing. Pilestedt argues that game ...