There's a fledgling aviator out there who will likely be getting an aviation video game this holiday season. Your mother ...
With the growth of online and self-directed learning comes a greater need to help students develop learning traits such as effective approaches to learning, grit and growth mindset. We applied the ...
Gamification is a way to reward people for exhibiting a desired behavior. It is not merely creating a game for people to play, nor making training a game. As Pokemon Go turns a year old, here are some ...
At the Engage Digital conference this week, we heard about everything from game design at Zynga to social media usage at McDonald's. Here are three lessons I picked up. Allow customization, but not ...
Technology has been integrated into various fields - food science, health care, education, etc. In the field of education, it has revolutionised the traditional way of teaching and created a massive ...
We demonstrated that our long-term bet on product innovation, modern technology, and regulated markets can scale very ...
With learning going digital/online during the COVID-19 pandemic, new ways to drive learner engagement have become imperative. In a first, the National Service Scheme of the General Education ...
March Madness is aptly named, with fans spending an estimated 664 million hours watching the tournament a year. This national dedication (or obsession) with March Madness is fierce. According to the ...
Your website may not be as popular as Khan Academy, and you probably aren't teaching math, but you can use valuable principles of gamification – namely, instant feedback and cumulative rewards – to ...