AI-driven NPCs now adapt to player choices, creating dynamic personalities, memories, and responses that feel lifelike and ...
It’s no secret that Assassin’s Creed developer Ubisoft is interested in using generative AI in its games. The studio previously discussed a program dedicated to generating NPC barks, and has now ...
GameSpot may get a commission from retail offers. Ubisoft is using AI hoping to create a new kind of NPC that players can have more in-depth conversations with beyond predetermined lines of dialogue.
Non-player characters (NPCs) in video games generally have a pretty limited range. They might have a restricted number of canned responses to your questions but generally act as cannon fodder or story ...
LOS ANGELES — For decades, video games have relied on scripted, stilted interactions with non-player characters to help shepherd gamers in their journeys. But as artificial intelligence technology ...
At this week’s Game Developers Conference, Ubisoft offered a possible glimpse of an AI-filled future for gamers. The company demoed a prototype at the show that used Nvidia’s Ace microservice to ...
Ubisoft’s Paris studio is experimenting with generative AI to enhance NPC interactions in video games, aiming to create more authentic conversations beyond pre-determined dialogue trees. This project, ...
David Lumb is a senior reporter covering mobile and gaming spaces. Over the last decade, he's reviewed phones for TechRadar as well as covered tech, gaming, and culture for Engadget, Popular Mechanics ...