Games on devices of all kinds could soon be running better because Vulkan, the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to discrete ...
In today's open source roundup: Vulkan is the next generation successor to openGL. Plus: Korora 21 reviews, and Worms Clan Wars available on Linux A next generation successor to openGL named Vulkan ...
Low-overhead graphics APIs are all the rage these days, at least if you’re the sort of person who gets excited about graphics APIs. iOS 8 introduced Metal last year, and OS X El Capitan will bring the ...
An API (Application Programming Interface) is a set of subroutine definitions, communication protocols, and tools that are used for building software. Open Graphics Library (OpenGL) is a ...
The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
Throughout the past few weeks, I’ve received some passionate pleas from hardware fans wanting me to include Doom Vulkan testing and conduct a performance analysis. Of course, I understand the reason ...
A successor to OpenGL, the open source graphics library that stands as a direct rival to Microsoft’s DirectX 12 library and Apple’s Metal, has been named by The Khronos Group, a consortium of schools ...
For the benchmarks, I'm using my standard testbed, which you can see to the right. I didn't do a full set of additional CPU scaling tests this round, due to time constraints, but I did a few quick ...
One of the biggest expected announcements at SIGGRAPH(Opens in a new window) this week has been delayed: The Kronos Group has yet to release its Vulkan API. Fortunately, Imagination Technologies has ...
Listing two sets of charts isn’t the most effective way of illustrating how the Vulkan API changes the status quo in Doom. While the data below isn’t prettiest I’ve compiled, it’s essential to explain ...
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