3D graphics are made up of little more than very complicated math. With enough time, you could probably compute a ray marching by hand. Or, you could set up Excel to do it for you! Ray marching is a ...
Sony claims that the new AMD GPU in the PS5 Pro has ray tracing capabilities that aren't found in AMD's current PC graphics cards, implying that the new console has at least some of the new RDNA 4 GPU ...
We may see ray-tracing get used to full effect in Switch 2 games of the future. 4K 60FPS. This was the big dream that many gamers had at the launch of the PlayStation 5 and Xbox Series X|S. The ...
3D graphics are made up of little more than very complicated math. With enough time, you could probably compute a ray marching by hand. Or, you could set up Excel to do it for you! Ray marching is a ...
Recent videos from Sega Saturn homebrew specialist XL2 showcase a rudimentary implementation of ray tracing running on Sega's CD-ROM console, which launched in 1994. While the ...
NVIDIA has enjoyed a substantial lead in ray tracing performance for the last few product releases, but things may soon be changing. AMD's upcoming RDNA 4 architecture may bring with it a significant ...
Ray tracing algorithms have emerged as a cornerstone for generating photorealistic images by simulating the complex interactions of light with virtual objects. These algorithms trace the paths of ...
There has been a lot of rumor and information surrounding AMD's upcoming RDNA 4 generation of Radeon RX 8000 Series graphics cards. On track for launch later this year (at the earliest), we know that ...
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
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Most PC gamers know that ray tracing is a very performance-intensive feature, and depending on the improvement to visual quality, it may or may not be worth using. In an extensive Hardware Unboxed ...
Since 2020, ray-tracing has been heralded as the next big thing in gaming technology. Gone were the talks about poly-count and animations, and ray-tracing was on a pedestal as the be-all and end-all ...
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