Ubisoft developers working on the original Splinter Cell borrowed a thing or two from Metal Gear Solid's influential, stealthy 'action espionage' way of doing things. Hideo Kojima's 1998 ...
Ahmad is a video game fanatic. He always carries his PSVita with him wherever he goes so he can play Metal Gear Solid on the go, and his socials are filled with gaming news. He also lifts weights ...
Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...
From his earliest gaming memories playing Spyro 2 on the PlayStation, to being obsessed with the swing-out animations in Marvel's Spider-Man, Cameron has always been, and continues to be, in love with ...
In 2002, Ubisoft released the original Tom Clancy's Splinter Cell for the original Xbox console with the tagline 'Stealth Action Redefined.' A landmark release that created a PC gaming franchise ...
Development of the original Splinter Cell was "very difficult," which led to a completely different approach for Chaos Theory, according to its creative director. Speaking to Edge Magazine, Clint ...