Spatial Design, Breaking the 2D Paradigm,' a new book by Dominique Wu, puts forth design principles for spatial computing, XR, and AI-driven immersive experiences.
Healthcare, often characterized as lagging behind in its use of data technology, has established itself as an early adopter of augmented reality and virtual reality (AR/VR). Building on technologies ...
Virtual technology has existed for more than 50 years. However, augmented reality (AR) and virtual reality (VR) have only recently emerged in manufacturing environments. Early adopters have begun ...
I’m standing over a table, looking at a 3D architectural model of a room. Then I hit a button, and suddenly I’m inside the model itself. I can walk around, get a feel for the space, see how the ...
A loupe is a small optical magnifying device that surgeons, jewelers, watchmakers, and anyone working with the fine details of small items can use to magnify and provide close-up views. Loupes can be ...
Opinions expressed by Digital Journal contributors are their own. Imagine a virtual world lacking artistry, where only basic pixels and code exist. It’s within this very canvas of digital potential ...
There used to be a time when the only way to truly feel a sport was to be there in person, i.e., inside the stadium, experiencing all of the excitement firsthand. Now, with the advent of digital ...
Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Synapse and exploring the concept of embodiment and what makes it important to VR games.
I've looked at VR and AR headsets for well over a decade, from Google Glass and the first demos of the Oculus Rift to peeks at the future of AR glasses and Android XR. Right now, VR has settled down ...
Overview: Leading VR companies are advancing spatial computing, AI integration, and immersive experiences across gaming, ...
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