If you haven’t heard of WebVR yet, it’s time to take notice. It’s a relatively new product that lets you access virtual reality through a browser, bypassing the need to download heavy VR applications.
Chrome now supports WebVR, which brings virtual worlds to web browsers. Allies include Mozilla, Microsoft and Facebook, but we can expect some rough patches. Stephen Shankland worked at CNET from 1998 ...
WebVR is gaining significant momentum; last month the biggest players in the browse space came together to discuss the future of VR on the web at the W3C Workshop on Web & Virtual Reality. There, ...
WebVR is an open specification that makes it possible to experience VR in your browser. The goal is to make it easier for everyone to get into VR experiences, no matter what device you have. You need ...
Virtual reality has to be personally experienced to be understood and appreciated, but it's not exactly the most accessible thing at the moment. Both in terms of equipment as well as content. Google ...
Today is a big day for WebVR as the latest public update to Firefox adds support for the Rift and Vive, making it easy to step into VR experiences that are served directly from the web. WebVR is a ...
Microsoft today announced that it has begun development on WebVR in its Edge browser. Calling it "the next frontier in web graphics", the company says that it will enable "developers to create a wide ...
VR won’t be confined to apps. Oculus just announced the ReactVR javascript framework for building WebVR experiences that can run on the forthcoming Oculus VR web browser codenamed “Carmel”. The Carmel ...
Google rolled out WebVR to Chrome for Daydream-ready phones earlier this year, but it is now available for Google Cardboard too. WebVR is browser agnostic, so VR content creators can simply share what ...