Harini Muthukrishnan (U of Michigan); David Nellans, Daniel Lustig (NVIDIA); Jeffrey A. Fessler, Thomas Wenisch (U of Michigan). Abstract—”Despite continuing research into inter-GPU communication ...
When a videogame wants to show a scene, it sends the GPU a list of objects described using triangles (most 3D models are broken down into triangles). The GPU then runs a sequence called a rendering ...
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