Note: If you wanna see examples of how to use the library check out https://github.com/RandomGamingDev/WebGL2Tex/tree/main/examples and if you want to learn about the ...
Abstract: Volume rendering is a method for converting scalar fields into images. In the GPU, three-dimensional scalar fields are stored as 3D textures. Recently, WebGL2 has added support for 3D ...
An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...