本仓库是为Unity的 URP 环境下使用的 着色器合集。其中,大部分着色器(下称shader)与粒子特效制作相关。 (此处的粒子特效特指 ...
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The blender challenge: 100 hours
We dedicated 100 hours to learning 3D modeling using Blender, and this video shares our journey through several tutorials, including Blender Guru's Donut, Grant Abbitt's Dungeon Door, shader tutorials ...
We present a GUI-driven and efficient Genetic Programming (GP) and AI Planning framework designed for agent-based learning research. Our framework, ABL-Unity3D, is built in Unity3D, a game development ...
In this tutorial, we demonstrate how to combine the power of SerpAPI’s Google search capabilities with Google’s Gemini-1.5-Flash model to create an advanced, end-to-end research and analysis workflow ...
Managing context effectively is a critical challenge when working with large language models, especially in environments like Google Colab, where resource constraints and long documents can quickly ...
Abstract: This paper presents a new category that has been added to the classification of Kim and Ko (2017) for programming learning systems, namely the Online Coding Tutorial System (OCTS) category.
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