I have identified two connected UI/UX bugs when attempting to color a mesh using custom vertex attributes (e.g., color_x, color_y, color_z) in the "Per Vertex Color Function" filter. Bug 1: Viewport ...
Thanks for your great work! I reproduced the results using the Ignatius dataset. The number of mesh faces extracted with mesh_extract_tetrahedra.py is as high as over 90 million, making it impossible ...
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