Abstract: Dragging is a fundamental interaction technique in human-computer interaction. Prior research on dragging has generally been concerned with 2D objects on 2D interactive surfaces, with ...
Abstract: Graphs are often used to model relationships between entities. The identification and visualization of clusters in graphs enable insight discovery in many application areas, such as life ...
ARSubsystems defines an interface, and the platform-specific implementations are in the ARCore and ARKit packages. ARFoundation turns the AR data provided by ARSubsystems into Unity GameObjects and ...
The decentralized video space is rapidly evolving, with pioneers like Theta Network (THETA) and Livepeer (LPT)paving the way. However, a new contender, Script Network, is making waves with its ...
The Raycast node in Script Canvas will detect collisions with any collider, both regular and triggers. Usually, I'd expect raycasts to only detect regular colliders. I was hoping the node would have a ...
Sightline developer Tomáš ‘Frooxius’ Mariančík has released a major update for his collaborative ‘world engine’ NeosVR which adds an incredibly cool multi-user visual programming interface, so you and ...
Microsoft today announced that it has acquired SyntaxTree, the France-based company behind UnityVS, a popular Visual Studio plugin for developers that use the cross-platform Unity framework to write ...