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unity.com
What are the best practices for collision handling, performance-wise?
Disclaimer: I am using unity 5.x , doesn’t change anything in this question that would apply to a newer version. Question What is the best method (taking performance into account) for checking collision of static areas (parts of a 3D map) vs dynamic objects like actors , props and alike (The 3D map is a series of static meshes that get loaded ...
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